Fire Emblem: The Sacred Stones

Boots, lightly tested

Game Boy Advance · 2004 · Strategy · Decompilation

Lead Eirika and Ephraim's scattered army through the fall of Renais in this turn-based tactical RPG.

▶ Play with your filesAbout 1 MB. Your own Fire Emblem: The Sacred Stones (USA, Australia) ROM, 16 MB, sha1 c25b145e37456171ada4b0d440bf88a19f4d509f. It is read in your browser and cannot be uploaded.
Controls
Arrow keysmove the map cursor
XA (select, confirm)
ZB (cancel)
EnterStart (map menu)
ShiftSelect
A / SL / R
Gamepadany standard controller (untested)

About this build

Fire Emblem: The Sacred Stones built from the FireEmblemUniverse/fireemblem8u decompilation, pinned at ecc6798b. The build is byte-identical to a retail (USA, Australia) cartridge dump, sha1 c25b145e37456171ada4b0d440bf88a19f4d509f, and upstream's own progress script puts the project at 99.76% of code bytes and 99.78% of functions decompiled. The page runs the ROM on a direct WebAssembly build of mGBA's core — about 900 KB, with no emulator frontend in between. You supply your own ROM: it is read in your browser with the File API straight into the emulator's memory, and the page's Content Security Policy forbids every kind of network request, so there is nowhere for it to go.

Built from
the FireEmblemUniverse/fireemblem8u decompilation, built to a matching ROM and run on a WebAssembly build of mGBA's core
Type
Decompilation
Game files
Your own Fire Emblem: The Sacred Stones (USA, Australia) ROM, 16 MB, sha1 c25b145e37456171ada4b0d440bf88a19f4d509f. It is read in your browser and cannot be uploaded.
Code licence
FireEmblemUniverse/fireemblem8u (the repository carries no licence file — ask upstream before redistributing); mGBA core MPL-2.0
Assets
None distributed — the player supplies their own ROM
Source
andrewnakas/fe8-web ↗

What has been tested

Muted headless run: boot through the opening movie and title screen into the Prologue map, with a unit selected, moved and ended, all asserted from the game's own RAM. Cartridge-save validity across a real page reload, checked with FE8's own save checksums. No chapter completed.

Known limitations

Saves

The cartridge save is mirrored into this browser's storage and restored automatically on reload, so in-game saves and suspends persist. There are also save-state buttons. Clearing site data removes everything, including the cached ROM.

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