Licenses & credits

New website code is GPL-2.0-or-later. Individual engines and game data retain their own licenses. Source-port, reconstruction and replacement-content claims have separate evidence. Contributor licenses do not establish permission for inherited retail code or media. Each game page records its scope and limitations.

Game / projectEngineAssets
Pilotwings 64See the upstream project and the clean-room repositoryRegenerated clean-room assets; no retail data is distributed
Super Mario 64See the upstream project and the clean-room repositoryRegenerated clean-room assets; no retail data is distributed
The Legend of Zelda: Ocarina of TimeSee the upstream project and the clean-room repositoryRegenerated clean-room assets; no retail data is distributed
Super Smash Bros.See the upstream project and the clean-room repositoryRegenerated clean-room assets; no retail data is distributed
The Legend of Zelda: Majora's MaskSee the upstream project and the clean-room repositoryRegenerated clean-room assets; no retail data is distributed
Diddy Kong RacingSee the upstream project and the clean-room repositoryRegenerated clean-room assets; no retail data is distributed
Perfect DarkSee the upstream project and the clean-room repositoryRegenerated clean-room assets; no retail data is distributed
GoldenEye 007Inherited game code and full emulator dependency licensing remain unverified; a wrapper MIT label is insufficient.Mixed regenerated media and retained game content; no complete permissive asset clearance established.
Star Fox 64See the upstream project and the clean-room repositoryRegenerated clean-room assets; no retail data is distributed
Tonic TumbleMIT (AngheloAlf/drmario64 decomp); EmulatorJS GPL-3.0, mupen64plus-next GPL-2.0 (see the site's THIRD_PARTY.md)Original content generated for this project; program built from the drmario64 decomposition
Bramble RunDisassembly: see the upstream project; EmulatorJS GPL-3.0, FCEUmm GPL-2.0 (see the site's THIRD_PARTY.md)Original content generated for this project; program built from the smb1 disassembly
KITHBOUND Dawn and DuskDisassembly: see the upstream project; EmulatorJS GPL-3.0, gambatte GPL-2.0 (see the site's THIRD_PARTY.md)Original content generated for this project; program built from the pokered decomposition
Doom 64See the upstream project and the clean-room repositoryRegenerated clean-room assets; no retail data is distributed
Glidewirefzerox decomp (see upstream); N64Wasm and mupen64plus GPL-2.0 (see the site's THIRD_PARTY.md)Original content generated for this project; program built from the fzerox decompilation
Pokémon SnapSee the upstream project and the clean-room repositoryRegenerated clean-room assets; no retail data is distributed
Harvest Moon 64See the upstream project and the clean-room repositoryRegenerated clean-room assets; no retail data is distributed
Donkey Kong 64Inherited game-code licensing unverified. Upstream identifies EmulatorJS as GPL-3.0 and mupen64plus-next as GPL-2.0; full dependency audit remains incomplete.Regenerated selected textures and samples; retained geometry, collision, animations, cutscenes, text, music and game code remain uncleared.
Conker’s Bad Fur DaySee the upstream project and the clean-room repositoryRegenerated clean-room assets; no retail data is distributed
Banjo-TooieSee the upstream project and the clean-room repositoryRegenerated clean-room assets; no retail data is distributed
Mario PartySee the upstream project and the clean-room repositoryRegenerated clean-room assets; no retail data is distributed
Mario Party 2See the upstream project and the clean-room repositoryRegenerated clean-room assets; no retail data is distributed
Mario Party 3See the upstream project and the clean-room repositoryRegenerated clean-room assets; no retail data is distributed
TennisCC0-1.0 game code; separately licensed SDL2 and Emscripten dependenciesCC0-1.0 procedural game graphics; third-party notices retained
CraftMIT game code; permissive dependencies retain separate noticesCC0-1.0 replacement textures and geometric lettering; MIT shaders
Yoshi’s StorySee the upstream project and the clean-room repositoryRegenerated clean-room assets; no retail data is distributed
1080° SnowboardingSee the upstream project and the clean-room repositoryRegenerated clean-room assets; no retail data is distributed
Pokémon Stadium 2See the upstream project and the clean-room repositoryRegenerated clean-room assets; no retail data is distributed
Duke Nukem: Zero HourSee the upstream project and the clean-room repositoryRegenerated clean-room assets; no retail data is distributed
Wave Race 64See the upstream project and the clean-room repositoryRegenerated clean-room assets; no retail data is distributed
GraveshiftMIT (engine code derived from luckeyfaraday/kino-der-toten; see the repository)CC0 models and surfaces (Quaternius, ambientCG and others listed in the repository), procedural props, synthesised sound; no retail data is used or distributed
Open RoadMIT (OpenNFS/OpenNFS)Regenerated clean-room assets; no retail data is distributed
Bramble IslesMIT (snesrev/smw); SDL2 zlib, Emscripten MIT (see the site's THIRD_PARTY.md)Original content generated for this project; program built from the smw decomposition
Open CadetMITCC0-1.0 replacement data; MIT menu font
Open DiggerMixed: Public Domain, Beer-Ware, BSD-2-Clause, and GPL-2.0; see individual source filesCC0-1.0 replacement levels, graphics, font, title, and icon
OpenTTDGPL-2.0-onlyOpenGFX/OpenMSX: GPL-2.0; OpenSFX: CC-BY-SA-3.0
FreedoomGPL-2.0-or-later (engine)BSD-3-Clause (Freedoom)
Beneath a Steel SkyGPL-3.0-or-laterRevolution Software freeware license
Lure of the TemptressGPL-3.0-or-laterRevolution Software freeware license
Flight of the Amazon QueenGPL-3.0-or-laterFlight of the Amazon Queen freeware license
SołtysGPL-3.0-or-laterL.K. Avalon freeware license
DoomGPL-2.0-or-laterOriginal game data required
QuakeGPL-2.0-or-laterOriginal game data required
Open PathsGPL-3.0-only C implementation; upstream MIT declaration, inherited-code permission unresolvedCC0-1.0 Open Paths replacement campaign
Open SkywaysMIT contributor C rewrite; original SkyRoads excluded; third-party code retains separate termsCC0-1.0 independent Open Skyways replacement data
Open JunctionGPL-3.0 reconstruction declaration; original-code permission not obtained per upstreamCC0-1.0 independently authored Open Junction replacement data
Contravermiceli/nes-contra-us; cc65 zlib; EmulatorJS GPL-3.0; fceumm core GPL-2.0None distributed — the player supplies their own ROM
Dragon WarriorOphis is MIT. The disassembly carries no licence file and is used as a build input only.No game data is distributed. Graphics, text and music are read from your own cartridge dump at build time and at run time.
Fire Emblem: The Sacred StonesFireEmblemUniverse/fireemblem8u (the repository carries no licence file — ask upstream before redistributing); mGBA core MPL-2.0None distributed — the player supplies their own ROM
Kirby: Nightmare in Dream Landoverjt/knidl is all-rights-reserved (the pret-style convention); mGBA core MPL-2.0None distributed — the player supplies their own ROM
The Legend of Zelda: Link's Awakening DXSee the upstream disassembly; it carries no explicit licence fileNo game data is distributed; everything comes from the ROM you supply
MetroidEmulatorJS is GPL-3.0; the libretro fceumm and nestopia cores are GPL-2.0; the Ophis assembler is MIT. The disassembly states no licence.No game data is distributed. Nintendo retains all rights in Metroid.
Metroid FusionSee the upstream decompilation and mGBA (mPL 2.0)No retail data is distributed; every byte comes from the ROM you supply
Metroid: Zero Missionmetroidret/mzm; mGBA core MPL-2.0None distributed — the player supplies their own ROM
Dr. MarioSee the upstream disassembly; EmulatorJS is GPL-3.0 and is vendored with its licence.No game data is distributed. Graphics and audio come from the ROM you supply.
ExcitebikeSee the upstream disassembly; EmulatorJS is GPL-3.0 and is vendored with its licence.No game data is distributed. Graphics and audio come from the ROM you supply.
The Legend of Zelda: Oracle of AgesSee the upstream disassembly; its reverse-engineered code belongs largely to Nintendo and Capcom and the author disavows commercial useNo game data is distributed; everything comes from the ROM you supply
The Legend of Zelda: Oracle of SeasonsSee the upstream disassembly; its reverse-engineered code belongs largely to Nintendo and Capcom and the author disavows commercial useNo game data is distributed; everything comes from the ROM you supply
Pokémon Mystery Dungeon: Red Rescue Teampret/pmd-red (no licence file upstream); mGBA core MPL-2.0None distributed — the player supplies their own ROM
Pokémon FireRedpret/pokefirered; EmulatorJS GPL-3.0; mGBA core MPL-2.0None distributed — the player supplies their own ROM
Pokémon Gold & SilverEmulatorJS is GPL-3.0 and the Gambatte core is GPL-2.0; the pret/pokegold disassembly is unlicensed research. See web/THIRD_PARTY.md.No game data is distributed. Everything comes from the ROM you load.
Pokémon CrystalEmulatorJS is GPL-3.0 and the Gambatte core is GPL-2.0; the pret/pokecrystal disassembly is unlicensed research. See web/THIRD_PARTY.md.No game data is distributed. Everything comes from the ROM you load.
Pokémon LeafGreenpret/pokefirered; mGBA core MPL-2.0None distributed — the player supplies their own ROM
Pokémon Ruby & Sapphirepret/pokeruby; mGBA core MPL-2.0None distributed — the player supplies their own ROM
Pokémon Trading Card GameEmulatorJS is GPL-3.0 and the Gambatte core is GPL-2.0; the pret/poketcg disassembly is unlicensed research. See web/THIRD_PARTY.md.No game data is distributed. Everything comes from the ROM you load.
Pokémon YellowEmulatorJS is GPL-3.0 and the Gambatte core is GPL-2.0; the pret/pokeyellow disassembly is unlicensed research. See web/THIRD_PARTY.md.No game data is distributed. Everything comes from the ROM you load.
Super Mario Bros. 2The upstream disassembly carries no licence file. The vendored EmulatorJS is GPL-3.0 and the libretro fceumm and nestopia cores are GPL-2.0.No game assets are distributed. Super Mario Bros. 2 is © Nintendo.
Sonic the Hedgehogsonicretro/s1disasm; EmulatorJS GPL-3.0; genesis_plus_gx core (Genesis Plus GX licence, NON-COMMERCIAL — redistributions may not be sold or used in a commercial product or activity)None distributed — the player supplies their own ROM
Sonic the Hedgehog 2mdcore is MIT; sonicretro/s2disasm is unlicensed research. See web/THIRD-PARTY-NOTICES.txt.None distributed — the player supplies their own ROM
Castlevania: Symphony of the NightDecompilation sources per the upstream repository; the PCSX-ReARMed core is GPLv2 with no non-commercial clauseNo game data is distributed; every byte comes from the disc you supply
Super MetroidSee snesrev/smNone distributed; the game data is read from your own ROM in your browser
The Legend of Zelda: The Minish Capzeldaret/tmc; mGBA core MPL-2.0None distributed — the player supplies their own ROM
Wario Land 4TsilaAllaoui/warioland4 (fork of lilDavid/warioland4); mGBA core MPL-2.0None distributed — the player supplies their own ROM
The Legend of Zelda: A Link to the PastSee snesrev/zelda3None distributed; assets are extracted from your own ROM in your browser
The Legend of ZeldaThe upstream disassembly states no licence (no LICENSE file, no terms in its README). The browser runtime is GPL-3.0 EmulatorJS 4.2.3 with the GPL-2.0 libretro fceumm core; every vendored component is itemised in THIRD-PARTY-NOTICES.txt.No game assets are distributed. Nintendo retains all rights to the game data, which stays on your machine.
OpenDuelystCC0-1.0 first-party code; MIT, ISC, BSD, Apache-2.0 and 0BSD dependenciesCC0-1.0 project media; separately licensed shaders; system fonts
Roboden: Geometric EditionMIT gameplay code; Apache-2.0/BSD/MIT dependency notices retainedCC0-1.0 independently authored replacement pack; existing bitmap font MIT
2048MITMIT CSS and text; system fonts
ZZT Licensed DemoMIT OpenZoo/reconstruction; SDL2 zlib and separately noticed Emscripten/runtime librariesMIT demonstration world; authored glyph/about/host CC0; system fonts retain their own terms
Cinder (Abuse source port)Public-domain developer engine release; credited Bennett GIF decoder permission; own adaptations MIT; separately noticed permissive Emscripten/musl/LLVM runtimeCC0-1.0 independently authored content and native-canvas screenshot; host/build code MIT; system fonts retain separate terms
Kiln (Super ZZT port)MIT OpenZoo and permission-backed reconstruction; own adapters MIT; SDL2 zlib/yuv2rgb BSD-3-Clause and separately noticed permissive Emscripten/musl/LLVM runtimeCC0-1.0 independently authored maps/scripts/help/glyphs; host and world/build generators MIT; font generator CC0; system fonts retain their terms
Beacon Yard (Eldritch source port)Developer zlib grant; TinyXML/SoLoud/zlib separately retained; stb_vorbis MIT; own adapters MIT; separately noticed permissive SDL2/Emscripten/musl/LLVM runtimeCC0-1.0 independently authored data; authored shaders MIT; system fonts retain their separate terms
Paper Rooms (Glider 4 source port)MIT developer-source/JavaScript translation notice retained; authored host/renderer/utilities MIT; no third-party game libraries or native SDK binaries shippedCC0-1.0 independently authored rooms, procedural graphics/animation design and text; renderer implementation MIT; browser system fonts retain their terms
Beacon Relay (Celeste Classic source port)Author-released Classic.cs MIT; own geometry/host/controller MIT; separately retained .NET/Mono, Emscripten/musl/LLVM, Unicode/ICU, zlib and timezone grants/noticesCC0-1.0 independently authored maps, graphics/animation designs, pixel glyphs, palette and text. Inherited native gameplay/procedural effect algorithms MIT; browser system fonts retain their terms. No audio implementation.
Vector Duel (GLFighters source port)Author-permission-backed GLFighters MIT; own adapters MIT; separately retained gl4es/helper MIT/public-domain, SDL zlib/BSD, Emscripten MIT/NCSA, musl/individual math grants and LLVM/Khronos Apache notices. See bundled NOTICE.txt.CC0-1.0 independently authored meshes, joint poses, textures/glyph pixels, arena/spawns, edition text and synthesized PCM. Native gameplay/procedural-effect algorithms retain code grants. System fonts are not bundled.
Signal Survey (Rogue source port)BSD-3-Clause-style grant naming original Rogue authors, with separate retained save notices; own adapters MIT. Emscripten MIT/NCSA, musl MIT/individual notices, LLVM Apache-2.0 WITH LLVM-exception and dlmalloc public-domain/adaptation notices. See bundled NOTICE.txt.CC0-1.0 authored three-station maps/encounters, 95 glyph definitions, item/actor/material presentation names, replacement messages, ending panels and edition UI. Native algorithms/numerical tables/save constants retain code licenses.

Images

Open Cadet and Open Digger use Andrew Nakas’s CC0 replacement art. OpenTTD screenshots use OpenGFX artwork. Freedoom images show its freely licensed replacement assets. Beneath a Steel Sky retains Revolution Software’s game-art rights. Image provenance is recorded in the source repository.

Engine distributions

Each distributed runtime links to its exact source and build instructions through its manifest. If an attribution or license record is wrong, please report the specific file or entry.