GoldenEye 007
PlayableN64 · 1997 · Shooter · Decompilation
The console shooter that defined a generation of split-screen.
Controls
| Arrow keys | stick (move, turn) |
| A | Z (fire) |
| D | A (use, change weapon) |
| S | B |
| Q / E | L / R (aim) |
| I J K L | C buttons (look, strafe) |
| Enter | Start |
| Gamepad | any standard controller, detected automatically |
| Touch | on-screen N64 pad on phones and tablets when no controller is connected |
About this build
GoldenEye 007 running in the browser from the n64decomp/007 decompilation on N64Wasm. Every retail asset has been regenerated by the clean-room pipeline from coarse facts, so the build ships no original ROM, textures or audio.
- Built from
- the n64decomp/007 decompilation on N64Wasm
- Type
- Decompilation
- Game files
- No original game files needed.
- Code licence
- See the upstream project and the clean-room repository
- Assets
- Regenerated clean-room assets; no retail data is distributed
- Source
- andrewnakas/goldeneye-cleanroom ↗
What has been tested
Headless test played the Dam mission.
The build's own test log is in STATUS.md in its repository.
Known limitations
- Regenerated textures and audio differ from the retail game by design.
Saves
Progress is stored by the build in this browser, under andrewnakas.github.io. Clearing site data removes it.