GoldenEye 007

Playable

N64 · 1997 · Shooter · Decompilation

The console shooter that defined a generation of split-screen.

Sound starts after your first tap or key press in the game.

Open in its own tab ↗
Controls
Arrow keysstick (move, turn)
AZ (fire)
DA (use, change weapon)
SB
Q / EL / R (aim)
I J K LC buttons (look, strafe)
EnterStart
Gamepadany standard controller, detected automatically
Touchon-screen N64 pad on phones and tablets when no controller is connected

About this build

GoldenEye 007 running in the browser from the n64decomp/007 decompilation on N64Wasm. Every retail asset has been regenerated by the clean-room pipeline from coarse facts, so the build ships no original ROM, textures or audio.

Built from
the n64decomp/007 decompilation on N64Wasm
Type
Decompilation
Game files
No original game files needed.
Code licence
See the upstream project and the clean-room repository
Assets
Regenerated clean-room assets; no retail data is distributed
Source
andrewnakas/goldeneye-cleanroom ↗

What has been tested

Headless test played the Dam mission.

The build's own test log is in STATUS.md in its repository.

Known limitations

Saves

Progress is stored by the build in this browser, under andrewnakas.github.io. Clearing site data removes it.

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