KITHBOUND Dawn and Dusk

Playable

Game Boy · 2026 · RPG · Decompilation

Befriend and battle new creatures across an all-new region, in two versions: Dawn and Dusk.

About 3 MB on first load. Sound starts after your first tap or key press in the game.

Open in its own tab ↗
Controls
Arrow keysD-pad
XA
ZB
EnterStart
ShiftSelect
Gamepadany standard controller, detected automatically
Touchon-screen Game Boy pad on phones and tablets when no controller is connected

About this build

KITHBOUND Dawn and Dusk is an original creature-collecting RPG built on the pret/pokered disassembly: the engine code is assembled from it and played on EmulatorJS (gambatte). Every creature, trainer, map, tileset, tune, sound, table and line of text was made for this project, with a new type chart, new names and a new region; a headless player reached the first badge in both versions.

Built from
the pret/pokered disassembly, assembled for Game Boy and played on EmulatorJS (gambatte)
Type
Decompilation
Game files
No original game files needed.
Code licence
Disassembly: see the upstream project; EmulatorJS GPL-3.0, gambatte GPL-2.0 (see the site's THIRD_PARTY.md)
Assets
Original content generated for this project; program built from the pokered decomposition
Source
andrewnakas/kithbound ↗

What has been tested

A headless player reached the first badge in both versions; the local release build was played headlessly in Edge; originality, taint and map-bot gates 0 failing. Owner controller playtest pending.

Last tested 2026-10-20 in Edge (headless). Full playthrough: not verified. How games are tested.

The build's own test log is in STATUS.md in its repository.

Known limitations

Saves

Save from the in-game menu (Start, SAVE). The save is stored by the build in this browser, under andrewnakas.github.io. Clearing site data removes it. Dawn and Dusk keep separate saves; pick the version with the buttons under the game.