Castlevania: Symphony of the Night

Untested

PS1 · 1997 · Action · Decompilation

Explore Dracula's castle as Alucard in the game that named the metroidvania.

▶ Play with your filesYou supply your own Symphony of the Night (USA) disc image — a .chd, the data-track .bin, or a .cue with its .bin tracks. It is read in the browser and never uploaded.
Controls
Arrow keysD-pad
XCross, S — Square, Z — Triangle, A — Circle
QL1, E — R1, 1 — L2, 3 — R2
EnterStart, Shift — Select
Gamepada connected controller maps to the PlayStation pad

About this build

A matching decompilation of the US PlayStation release, SLUS-00067. Built from source at a pinned upstream revision, every one of the 115 produced binaries is byte-identical to the originals on the disc. You supply your own disc: it is read in the browser, written straight into the emulator's in-memory filesystem, and never uploaded. No game data is distributed.

Built from
sotn-decomp matching build; in the browser the disc runs on the libretro PCSX-ReARMed core compiled to WebAssembly by EmulatorJS 4.2.3
Type
Decompilation
Game files
You supply your own Symphony of the Night (USA) disc image — a .chd, the data-track .bin, or a .cue with its .bin tracks. It is read in the browser and never uploaded.
Code licence
Decompilation sources per the upstream repository; the PCSX-ReARMed core is GPLv2 with no non-commercial clause
Assets
No game data is distributed; every byte comes from the disc you supply
Source
Xeeynamo/sotn-decomp ↗

What has been tested

Build verified 115/115 artifacts byte-identical to the originals on the user's disc. Browser target: 25/25 automated checks, including reaching Game_Play decoded from the game's own symbols, player movement under held input, zero off-origin network requests at the CDP layer, and a memory card image that survives a page reload byte-identically. No in-game save was performed; audio was muted throughout.

Last tested 2026-10-05 in Chrome 151 headless (Linux). Full playthrough: not verified. How games are tested.

Known limitations

Saves

Memory card 1 is kept in this browser as a 131,072-byte image and restored on reload. Save in the game's own save rooms. Clearing site data erases it.

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