The Legend of Zelda: Ocarina of Time
Boots, lightly testedN64 · 1998 · Action adventure · Decompilation
Explore Hyrule in the browser, from the decompilation-based PC port.
Controls
| W A S D — stick | |
| X — A | |
| C — B | |
| Z — Z | |
| Arrow keys — C buttons | |
| T F G H — D-pad | |
| Space — Start | |
| Esc — port menu | |
| Gamepad — any standard controller, detected automatically | |
| Touch — on-screen stick and buttons drawn by the port |
About this build
The Legend of Zelda: Ocarina of Time running in the browser from Ship of Harkinian (WebGL2). Every retail asset has been regenerated by the clean-room pipeline from coarse facts, so the build ships no original ROM, textures or audio.
- Built from
- Ship of Harkinian (WebGL2)
- Type
- Decompilation
- Game files
- No original game files needed.
- Code licence
- See the upstream project and the clean-room repository
- Assets
- Regenerated clean-room assets; no retail data is distributed
- Source
- andrewnakas/oot-cleanroom ↗
What has been tested
Headless test booted through to Hyrule Field. The intro is slow without a GPU.
The build's own test log is in STATUS.md in its repository.
Known limitations
- Regenerated textures and audio differ from the retail game by design.
Saves
Progress is stored by the build in this browser, under andrewnakas.github.io. Clearing site data removes it.