Bramble Isles

Boots, lightly tested

SNES · 2026 · Platformer · Decompilation

Tobi and the gecko Zeep cross a sea of islets to free Queen Marla from King Grumbolt.

About 3 MB on first load. Sound starts after your first tap or key press in the game.

Open in its own tab ↗
Controls
Arrow keysmove
ZB (jump)
XA (spin jump)
A / SY / X (run, grab)
C / VL / R (scroll)
EnterStart
Right ShiftSelect
Gamepadany standard controller, detected automatically
Touchon-screen SNES pad on phones and tablets when no controller is connected

About this build

Bramble Isles is an original 16-bit side-scroller built on the snesrev/smw decomp, the community C reimplementation, compiled to WebAssembly. Only the game code and structural facts (sizes, counts, timing, entrance and warp anchors) come from the decomp; every course, the overworld, all graphics, palettes, music, sound effects, instrument samples and text are new, generated for this project. It runs natively with no ROM at run time.

Built from
the snesrev/smw C reimplementation (MIT), compiled to WebAssembly with SDL2
Type
Decompilation
Game files
No original game files needed.
Code licence
MIT (snesrev/smw); SDL2 zlib, Emscripten MIT (see the site's THIRD_PARTY.md)
Assets
Original content generated for this project; program built from the smw decomposition
Source
andrewnakas/bramble-isles ↗

What has been tested

Headless Edge on the local release build: title, file select, intro message, overworld and a first course with running and jumping; reachability check over every generated course; originality and taint gates 0 failing. Owner controller playtest pending.

Last tested 2026-10-20 in Edge (headless). Full playthrough: not verified. How games are tested.

The build's own test log is in STATUS.md in its repository.

Known limitations

Saves

Save files are kept in this browser's storage (IndexedDB), under andrewnakas.github.io. Clearing site data removes them.

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