Craft
PlayablePC · 2013 · Sandbox · Engine recreation
Explore and build in a procedural voxel world with original geometric graphics.
Controls
| Click | capture mouse; Esc — release |
| W/A/S/D | move; Space — jump |
| Left click | remove; right click — place |
| E/R | select blocks |
About this build
Michael Fogleman’s MIT voxel sandbox runs as native C compiled to WebAssembly, with independently authored CC0 textures and lettering. This is an independent game implementation, not a retail decompilation or certified clean-room reconstruction. It opens in a separate tab for browser thread isolation.
- Built from
- Craft
- Type
- Engine recreation
- Game files
- No ROM or original game assets needed.
- Code licence
- MIT game code; permissive dependencies retain separate notices
- Assets
- CC0-1.0 replacement textures and geometric lettering; MIT shaders
- Source
- fogleman/Craft ↗
What has been tested
Diagnostic build measured movement, jump/landing, block removal/placement and same-origin fresh-page position/world-edit restoration. Corresponding uninstrumented release passed rendering/startup/input dispatch with zero errors and no probe exports. Production pending.
Last tested 2026-10-09 in Edge (headless, muted). Full playthrough: not verified. How games are tested.
The build's own test log is in STATUS.md in its repository.
Known limitations
- Keyboard and mouse required; touch unverified.
- Lowercase displays as uppercase; uncommon symbols use placeholders.
- Offline play only; multiplayer unverified.
- Rapid-close save durability and cross-device transfer unverified.
- Audio unimplemented.
Saves
Position and world edits save periodically in this browser. Wait at least five seconds before leaving. Clearing site storage removes saves; no portable save export.
Build and corresponding source
Compiled with from revision d6888a6e1e54340358ce25b1220f410541360b6b.