Craft

Playable

PC · 2013 · Sandbox · Engine recreation

Explore and build in a procedural voxel world with original geometric graphics.

Opens in a new tab. About 1.7 MB on first load. Sound starts after your first tap or key press in the game.

Open in its own tab ↗
Controls
Clickcapture mouse; Esc — release
W/A/S/Dmove; Space — jump
Left clickremove; right click — place
E/Rselect blocks

About this build

Michael Fogleman’s MIT voxel sandbox runs as native C compiled to WebAssembly, with independently authored CC0 textures and lettering. This is an independent game implementation, not a retail decompilation or certified clean-room reconstruction. It opens in a separate tab for browser thread isolation.

Built from
Craft
Type
Engine recreation
Game files
No ROM or original game assets needed.
Code licence
MIT game code; permissive dependencies retain separate notices
Assets
CC0-1.0 replacement textures and geometric lettering; MIT shaders
Source
fogleman/Craft ↗

What has been tested

Diagnostic build measured movement, jump/landing, block removal/placement and same-origin fresh-page position/world-edit restoration. Corresponding uninstrumented release passed rendering/startup/input dispatch with zero errors and no probe exports. Production pending.

Last tested 2026-10-09 in Edge (headless, muted). Full playthrough: not verified. How games are tested.

The build's own test log is in STATUS.md in its repository.

Known limitations

Saves

Position and world edits save periodically in this browser. Wait at least five seconds before leaving. Clearing site storage removes saves; no portable save export.

Build and corresponding source

Compiled with from revision d6888a6e1e54340358ce25b1220f410541360b6b.

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