Diddy Kong Racing
PlayableN64 · 1997 · Racing · Decompilation
Adventure racing by kart, hovercraft and plane.
Controls
| Arrow keys / W A S D | steer |
| X | A (accelerate) |
| C | B (brake) |
| Z | Z (item) |
| Space / Shift | R (hop) |
| Q | L |
| I J K L | C buttons |
| Enter | Start |
| Gamepad | any standard controller, detected automatically |
| Touch | on-screen N64 pad on phones and tablets when no controller is connected |
About this build
Diddy Kong Racing running in the browser from the Diddy Kong Racing decompilation and SDL2 PC port. Every retail asset has been regenerated by the clean-room pipeline from coarse facts, so the build ships no original ROM, textures or audio.
- Built from
- the Diddy Kong Racing decompilation and SDL2 PC port
- Type
- Decompilation
- Game files
- No original game files needed.
- Code licence
- See the upstream project and the clean-room repository
- Assets
- Regenerated clean-room assets; no retail data is distributed
- Source
- andrewnakas/dkr-cleanroom ↗
What has been tested
Headless test ran races with HUD and audio.
The build's own test log is in STATUS.md in its repository.
Known limitations
- Regenerated textures and audio differ from the retail game by design.
Saves
Progress is stored by the build in this browser, under andrewnakas.github.io. Clearing site data removes it.