Glidewire

Playable

N64 · 2026 · Racing · Decompilation

Thirty pilots race hover craft over 24 new circuits of tubes, drums, bowls and jumps.

About 16 MB on first load. Sound starts after your first tap or key press in the game.

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Controls
Arrow keysstick (steer)
DA (accelerate)
SB (brake)
A / EZ / R (lean; tap twice for a side attack)
D + Sboost, from lap 2
IC-up (change view)
EnterStart
Gamepadany standard controller, detected automatically
Touchon-screen N64 pad on phones and tablets when no controller is connected

About this build

Glidewire is an original anti-gravity racer built on the inspectredc/fzerox decomp. The program is compiled from the decompilation; every circuit, craft shape, texture, logo, tune, sound effect and line of text was generated for this project, with a new cast led by Rook Valdane. The ROM carries small tagged placeholders instead of RSP microcode, so it runs on the patched emulator core bundled with the page (not on real hardware).

Built from
the inspectredc/fzerox decomp, compiled for N64 and played on N64Wasm (patched core)
Type
Decompilation
Game files
No original game files needed.
Code licence
fzerox decomp (see upstream); N64Wasm and mupen64plus GPL-2.0 (see the site's THIRD_PARTY.md)
Assets
Original content generated for this project; program built from the fzerox decompilation
Source
andrewnakas/glidewire ↗

What has been tested

Headless Edge on the local release build: title, menus, track and craft select, race start; a CPU driver finished 3 laps on all 24 circuits in a dev build; originality and taint gates 0 failing. Owner controller playtest pending.

Last tested 2026-10-20 in Edge (headless). Full playthrough: not verified. How games are tested.

The build's own test log is in STATUS.md in its repository.

Known limitations

Saves

Progress is stored by the build in this browser, under andrewnakas.github.io. Clearing site data removes it.

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