Perfect Dark
PlayableN64 · 2000 · Shooter · Decompilation
Joanna Dark’s first mission onwards, from the decompilation-based port.
Controls
| W A S D — move | |
| Mouse / arrow keys — look | |
| Click / Space — fire | |
| Right click / Z — aim | |
| E — use | |
| R — reload | |
| F — alt fire | |
| Q — weapon menu | |
| Tab — pause | |
| Enter — accept | |
| Gamepad — any standard controller, detected automatically | |
| Touch — on-screen pad: left side moves, C buttons look, Z fires |
About this build
Perfect Dark running in the browser from the Perfect Dark PC port. Every retail asset has been regenerated by the clean-room pipeline from coarse facts, so the build ships no original ROM, textures or audio.
- Built from
- the Perfect Dark PC port
- Type
- Decompilation
- Game files
- No original game files needed.
- Code licence
- See the upstream project and the clean-room repository
- Assets
- Regenerated clean-room assets; no retail data is distributed
- Source
- andrewnakas/pd-cleanroom ↗
What has been tested
Headless test played the Defection mission.
The build's own test log is in STATUS.md in its repository.
Known limitations
- Regenerated textures and audio differ from the retail game by design.
Saves
Progress is stored by the build in this browser, under andrewnakas.github.io. Clearing site data removes it.