Graveshift

Boots, lightly tested

PC · 2026 · Shooter · Engine recreation

Round-based zombie survival in an abandoned cinema, plus team deathmatch against bots.

Sound starts after your first tap or key press in the game.

Open in its own tab ↗
Controls
W A S Dmove
Mouselook, left button fires, right button aims
Rreload, F — use / buy, Shift — sprint
1 / 2 or mouse wheelswitch weapon
Gamepadstandard twin-stick layout
Touchon-screen sticks and buttons on phones

About this build

Graveshift is a round-based zombie shooter in the style of the classic console wave-survival modes. It runs on a Three.js engine built from the MIT-licensed code of luckeyfaraday/kino-der-toten, with an original map (the Starlight Picturehouse), original names and only CC0 or generated art and sound. A second mode, Team Deathmatch against bots on the Maple Court arena, opens from the title page.

Built from
a Three.js browser engine (WebGL), built on the MIT-licensed code of the kino-der-toten project
Type
Engine recreation
Game files
No original game files needed.
Code licence
MIT (engine code derived from luckeyfaraday/kino-der-toten; see the repository)
Assets
CC0 models and surfaces (Quaternius, ambientCG and others listed in the repository), procedural props, synthesised sound; no retail data is used or distributed
Source
andrewnakas/deadops-cleanroom ↗

What has been tested

The build's own headless tests: routes walked on the map, every weapon fired and reloaded, a zombies run to round 10 and bots-only deathmatches to the score limit, all with 0 errors. Nobody has played it by hand yet.

Last tested 2026-10-09 in Chrome (headless, muted). Full playthrough: not verified. How games are tested.

The build's own test log is in STATUS.md in its repository.

Known limitations

Saves

Nothing is saved between sessions: each run starts at round 1.

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