Kiln (Super ZZT port)

Playable

PC · 2026 · Puzzle adventure · Source port

Find a key and power stone to activate two relays in an original four-board puzzle.

Opens in a new tab. About 1.4 MB on first load. Silent edition; no audio device.

Open in its own tab ↗
Controls
Click game to focus
Enterclose introduction/select
Pplay or start again from the menu
Arrow keysmove; after Play/Restore, move to resume
S, then Entersave checkpoint
Rrestore from the start menu
Escape, then Yreturn to the menu
Stopunload the game and return to this page

About this build

Kiln runs independently authored CC0 maps, scripts, help text and glyphs in a native C++ port/rewrite derived from the permission-backed Super ZZT reconstruction. The edition is a small original relay puzzle. It is not the original Super ZZT campaign, a matching Pascal/DOS decompilation build, emulation or a certified clean-room reconstruction. No ROM or original retail files are needed.

Built from
OpenZoo reconstruction-derived native Super ZZT C++ port in WebAssembly
Type
Source port
Game files
No ROM or original game files needed. Original commercial worlds, art, fonts, animations and audio are excluded.
Code licence
MIT OpenZoo and permission-backed reconstruction; own adapters MIT; SDL2 zlib/yuv2rgb BSD-3-Clause and separately noticed permissive Emscripten/musl/LLVM runtime
Assets
CC0-1.0 independently authored maps/scripts/help/glyphs; host and world/build generators MIT; font generator CC0; system fonts retain their terms
Source
OpenZoo/openzoo-prototype-cpp ↗

What has been tested

Archive-rebuilt release candidate: normal keyboard key/door consumption, passages, scrolling, east-current carrying, stone pickup and gated relay, final KILN_DONE/score150 and native menu restart to score0/flags cleared. Earned stone native save restored byte-for-byte after full browser restart and ordinary R/menu/up-step; 37 native checkpoints independently checked and 34 malformed cases rejected. Player Stop unload tested locally; published acceptance is recorded separately in the dated distribution report. No retail campaign, lethal/combat/audio or all-engine claim.

Last tested 2026-10-13 in Headless Microsoft Edge on Windows; muted. Full playthrough: verified. How games are tested.

See the dated distribution and gameplay record.

Known limitations

Saves

Native SAV files persist in this browser under decompgames-kiln-super-zzt-saves-v2. Wait for Checkpoint saved locally before closing. R restores from the start menu; move to resume. Clearing site data removes saves; no portable transfer/export.

Build and corresponding source

Compiled with Emscripten 6.0.10 / SDL2 2.32.10 / C++20 from revision 442ff28c423faa947793e8a69a99a0e98f52796d.

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