Open Road

Boots, lightly tested

PC · 1998 · Racing · Engine recreation

A late-90s arcade racer on the OpenNFS engine: nine classic circuits and three new ones.

Sound starts after your first tap or key press in the game.

Open in its own tab ↗
Controls
W / S or Up / Downaccelerate, brake
A / D or Left / Rightsteer
Spacehandbrake
Rreset car, C — change camera, M — mute
Escmenu
Gamepadstandard layout
Touchon-screen controls on phones

About this build

Open Road runs on OpenNFS, the open-source rewrite of the classic 1990s road-racing engine, compiled to WebAssembly and drawn with WebGL2. Nine classic circuits keep their track geometry while every texture is regenerated by the clean-room pipeline; three more circuits and the three cars are original. Car and brand names are generic, and sound is synthesised in the page.

Built from
the OpenNFS engine (MIT, C++), compiled to WebAssembly (WebGL2)
Type
Engine recreation
Game files
No original game files needed.
Code licence
MIT (OpenNFS/OpenNFS)
Assets
Regenerated clean-room assets; no retail data is distributed
Source
andrewnakas/opennfs-cleanroom ↗

What has been tested

Headless loads of all 12 circuits reach "ready", and an autopilot run drives the player's car around a race through the normal controls. Nobody has raced it by hand yet.

Last tested 2026-10-10 in Chrome (headless, muted). Full playthrough: not verified. How games are tested.

The build's own test log is in STATUS.md in its repository.

Known limitations

Saves

Nothing is saved between sessions.

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