OpenDuelyst

Playable

PC · 2016 · Strategy · Original implementation

Play a local two-player tactical card Sandbox with original Duelyst artwork.

Opens in a new tab. About 36.8 MB on first load. Sound starts after your first tap or key press in the game.

Open in its own tab ↗
Controls
Click a unit, then a valid tile or target.
Click a card, then a valid tile or target.
End turn switches the local player.
Save stores the current local game; New game resets it.

About this build

The CC0 OpenDuelyst JavaScript game is adapted for local two-player play in one browser. Project artwork is retained under CC0; browser libraries and shaders keep their separate permissive licenses. This is an original implementation, not a decompilation or WebAssembly build.

Built from
OpenDuelyst local Sandbox
Type
Original implementation
Game files
No ROM, retail files or account needed.
Code licence
CC0-1.0 first-party code; MIT, ISC, BSD, Apache-2.0 and 0BSD dependencies
Assets
CC0-1.0 project media; separately licensed shaders; system fonts
Source
open-duelyst/duelyst ↗

What has been tested

Isolated staged runtime under game URL prefix passed movement, save/reload, reset, turn switching and concession with no errors, missing resources or external requests. Separate starter-deck general combat ended in a draw. Production verification pending.

Last tested 2026-10-12 in Edge (headless, muted). Full playthrough: not verified. How games are tested.

The build's own test log is in STATUS.md in its repository.

Known limitations

Saves

Use Save before leaving. The same browser can restore the saved Sandbox. Clearing site storage removes the save.

Build and corresponding source

Compiled with from revision 2843f2400854136598631288c2e8dfb8f5173de7.

Play next