OpenDuelyst
PlayablePC · 2016 · Strategy · Original implementation
Play a local two-player tactical card Sandbox with original Duelyst artwork.
Controls
| Click a unit, then a valid tile or target. | |
| Click a card, then a valid tile or target. | |
| End turn switches the local player. | |
| Save stores the current local game; New game resets it. |
About this build
The CC0 OpenDuelyst JavaScript game is adapted for local two-player play in one browser. Project artwork is retained under CC0; browser libraries and shaders keep their separate permissive licenses. This is an original implementation, not a decompilation or WebAssembly build.
- Built from
- OpenDuelyst local Sandbox
- Type
- Original implementation
- Game files
- No ROM, retail files or account needed.
- Code licence
- CC0-1.0 first-party code; MIT, ISC, BSD, Apache-2.0 and 0BSD dependencies
- Assets
- CC0-1.0 project media; separately licensed shaders; system fonts
- Source
- open-duelyst/duelyst ↗
What has been tested
Isolated staged runtime under game URL prefix passed movement, save/reload, reset, turn switching and concession with no errors, missing resources or external requests. Separate starter-deck general combat ended in a draw. Production verification pending.
Last tested 2026-10-12 in Edge (headless, muted). Full playthrough: not verified. How games are tested.
The build's own test log is in STATUS.md in its repository.
Known limitations
- Experimental starter-deck Sandbox; exhaustive card and effect coverage unverified.
- Two players share one browser; online accounts and multiplayer unsupported.
- Desktop mouse tested; touch unverified.
- Audio disabled.
- General combat reached a draw; decisive combat victory and full campaign unverified.
Saves
Use Save before leaving. The same browser can restore the saved Sandbox. Clearing site storage removes the save.
Build and corresponding source
Compiled with from revision 2843f2400854136598631288c2e8dfb8f5173de7.