Paper Rooms (Glider 4 source port)

Playable

PC · 2026 · Arcade · Source port

Guide a folded flyer through five original rooms using air columns, collect sun tokens and reach each exit.

About 0.1 MB on first load. Silent edition; no audio device.

Open in its own tab ↗
Controls
Click flight areafocus keyboard controls
Left / Right arrowssteer
Release arrowsdrift down
Escape or Pausepause/resume
New flightreset native progress
Save room / Restore roomroom entrance checkpoint on this device
Stopstop the player and clear held keys

About this build

Five independently authored rooms use the selected developer-released Glider 4 flight, collision, collection and room-transition code, translated to JavaScript. Original procedural graphics, animation and text replace the original campaign and media. This is a small source port with original content, not a decompilation, emulation or a certified clean-room reconstruction. It is silent and requires no ROM or original game files.

Built from
Developer-released Glider 4 flight code translated to standalone JavaScript / Canvas2D
Type
Source port
Game files
No ROM or original game files needed. Original houses, raster sprites/masks, recordings, converted house data and legacy Macintosh libraries/resources excluded.
Code licence
MIT developer-source/JavaScript translation notice retained; authored host/renderer/utilities MIT; no third-party game libraries or native SDK binaries shipped
Assets
CC0-1.0 independently authored rooms, procedural graphics/animation design and text; renderer implementation MIT; browser system fonts retain their terms
Source
kodogo/Glider ↗

What has been tested

Ordinary keyboard five-room completion, collected token and native score/progression; both-direction steering, pause, native floor loss and New flight reset. Earned partial room checkpoint restored after full browser restart and page reload; seven damaged checkpoints rejected before active-world replacement, injected storage refusal preserved the previous record and retry succeeded. Stop/host reopening and exact source-archive rebuild are recorded in the dated release receipt. No retail campaign, other-browser or audible verification.

Last tested 2026-10-14 in Headless Microsoft Edge on Windows; muted. Full playthrough: verified. How games are tested.

See the dated distribution and gameplay record.

Known limitations

Saves

Save room stores your current room, lives, earned score, visited rooms and collected tokens under paper-rooms-v1 on this origin/profile. Wait for Room checkpoint saved. Restore begins at that room’s entrance, not the exact flight position. New flight keeps the durable checkpoint; Stop does not save unsaved progress. Clearing site data removes saves; no import/export.

Build and corresponding source

Prepared with Standalone JavaScript / browser Canvas2D; Python byte-preserving packaging; no WebAssembly or native libraries from revision 9d5ff29905531e2d3c238a4c988f29d4f4ab1802.

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