Open Paths
PlayablePC · 2026 · Puzzle · Decompilation
Guide a geometric rover through six independently designed circuit mazes and reach each exit.
Controls
| Enter | leave the title screen and confirm a player name |
| Mouse | choose menu actions |
| Arrow keys | move the rover |
| Escape | return to the menu |
About this build
Open Paths pairs the reconstruction-derived OpenSupaplex C reimplementation with a new six-level navigation campaign. This is a source rewrite based on disassembly, without verified byte-for-byte matching or clean-room isolation. Every distributed level, screen, tile, sprite, font, palette, and panel is independently generated and released under CC0. The campaign intentionally focuses on maze navigation and exits, without the original game’s collectibles, hazards, enemies, music, or sound effects.
- Built from
- OpenSupaplex
- Type
- Decompilation
- Game files
- No original game files needed.
- Code licence
- GPL-3.0-only C implementation; upstream MIT declaration, inherited-code permission unresolved
- Assets
- CC0-1.0 Open Paths replacement campaign
- Source
- sergiou87/open-supaplex ↗
What has been tested
Muted production testing completed all six authored CC0 navigation levels with 356 ordinary arrow-key moves. Read-only native saves recorded six Completed states and the all-levels-completed flag; both survived a full browser close and relaunch. All 17 package files matched published hashes. The null-audio build stopped with save synchronization and both browsers closed. September 22 backup export/delete/import restoration remains separate earlier evidence. This playthrough covers the six authored levels; the original retail campaign, other browsers, rapid-close durability and audible playback are unverified.
Last tested 2026-10-14 in Headless Microsoft Edge on Windows. Full playthrough: verified. How games are tested.
See the six-level campaign and browser-restart record and code provenance review. Upstream contributor license notices are provided separately.
Known limitations
- The contributor GPL/MIT declarations do not establish original rights-holder permission for inherited game code. This existing entry is not a cleared addition under the current permissive-code intake.
- Six navigation-and-exit puzzles; this campaign intentionally has no collectibles, hazards, enemies, music, or sound effects.
- All six authored levels and completed progress after a full browser restart are verified. Other browsers and rapid-close save durability remain unverified.
- Mouse is currently required for menu buttons.
Saves
Player progress is stored locally in this browser. Use Export saves for a portable backup before clearing browser data; export/delete/import restoration passed the September 22 test.
Build and corresponding source
Compiled with emcc (Emscripten gcc/clang-like replacement + linker emulating GNU ld) 4.0.10 (b7dc6e5747465580df5984e723b9d1f10d8e804b) from revision bad56a4e174e628643995284ea55d4c49af3137c.